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Computational archaeology

January 2004
Authors:N. Bordes(1), Bernard Pailthorpe(1), Jay Hall(2), T. Loy(2), M. Williams(3), Sean Ulm(3), X. Zhou(4), R. Fletcher(5)
(1)School of Physical Sciences, (2)School of Archaeology, (3)Aboriginal and Torres Strait Islands StudiesUnit, (4)School of Information Technology and Electrical Engineering, The University of Queensland,QLD 4072, Australia (5)School of Archaeology, The University of Sydney, NSW 2006, Australianb@maths.uq.edu.au

URL: https://www.researchgate.net/publication/43457731_Computational_archaeology

Computational archaeology

URL: https://www.researchgate.net/publication/43457731_Computational_archaeology

Abstract

Innovations in High Performance Computing (HPC) andnetworking technologies are enabling qualitativeimprovements in collaborations. Panoramic computerdisplays and the Access Grid are prime examples thathave gained traction in scientific research. Here wedescribe our innovations: a compact high-resolutionscalable desktop display; and an all Linux Access Grid,which natively supports computer graphics andvisualization. We present examples from collaborativeprojects initiated between archaeologists and scientists,and HPC researchers.

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